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THE SINGLES 1996-2006

 
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MessaggioInviato: Gio Apr 24, 2008 3:18 pm    Oggetto: THE SINGLES 1996-2006 Rispondi citando

La prima raccolta degli Staind è uscita il 14 novembre 2006 e rappresenta una buona occasioni per chi non li conosce di avere tutti in una volta i loro successi e per i fan qualche chicca quali le versioni acustiche di Everything Chenges e delle cover Nutshell, Sober e Comfortably Numb

L'artwork
La veste grafica è suggestiva, quella radio rotta della copertina su sfondo nero comunica proprio la potenza e la forza degli Staind. Bella anche la presentazione del booklet e l'effetto del cd. Apprezzabile anche la mini-biografia.

Il disco
I brani sono disposti in ordine cronologico e giustamente non si è dimenticato il primo capitolo della storia musicale degli Staind... traccia #1 è infatti COME AGAIN, da Tormented, rimasterizzata per l'occasione. Da Dysfunction sono tratte MUDSHOVEL e HOME, esclusa invece Just Go che è stato il primo verso singolo degli Staind ma obiettivamente di minor successo di quelli seguenti.
Da Break The Cycle troviamo OUTSIDE, IT'S BEEN AWHILE, FOR YOU, ed EPIPHANY. Sorprende davvero l'assenza di Fade mentre Outside è presente nella versione acustica suonata da Aaron e Fred Durst al Family Values.
Da 14 Shades Of Grey ovviamente presenti SO FAR AWAY e PRICE TO PLAY, stranamente sovvertite nell'ordine cronologico visto che Price To Play è uscita prima. La terza prescelta è ZOE JANE preferita alla più nota How About You e la scelta può essere condivisibile perchè nonostante la bellezza di How About You, Zoe Jane ha qualcosa di magico.
Da Chapter V sono stati estratti i 3 brani più famosi: RIGHT HERE, FALLING ed EVERYTHING CHANGES. Da ricordare che in settembre gli Staind avevano tenuto un concerto acustico all'Hiro Ballroom proprio per in vista di questa uscita. Everything Changes è presente proprio nella versione acustica. Chiudono il disco 3 cover anch'esse registrate all'Hiro: NUTSHELL (degli Alice In Chains), SOBER (dei Tool), già suonate spesso in passato, e la sorprendente COMFORTABLY NUMB dei Pink Floyd. Peccato solo che non sia stato registrato un DVD o un CD audio di quel concerto, comunque al momento sono disponibile altre 7 stupende canzoni di esso

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MessaggioInviato: Gio Feb 04, 2010 5:00 pm    Oggetto: Anti-fatigue system real-name system for online games and An Rispondi citando

Guigudongli Zhuangao】 【eNet network games the negative impact on minors often seen in various media reports, according to the author's seen and heard, I believe that the negative effects of online games inflated too. This part of the affected people is relatively young overall very little is definitely a part of, but for a family that is 100%, so the spirit of minors, family, socially responsible attitude, the relevant departments find ways to reduce the the negative effects of online games: first proposed not been too effective anti-obsessed approach to online games, the current real-name system are brewing game, game rating systems and other management systems to further regulate the online gaming industry.
in which the real-name system for online games has triggered a fierce debate. According to the State Press and Publication Administration web publishing audio and video electronics, and Kou Xiaowei, deputy director of management presentations, real-name system, there are three systems: one registration system, players need to provide identification information; 2 is a socially oriented query system, parents can learn about the kids which games to play and on-line situation; 3 is a certification system, the public security departments to facilitate information on the registration certificate, if found using false identities registered users, gamers will be the level of experience, values, props etc. cleared. The real-name system for online games is the essence of the game operators to adopt a reliable way to ensure that the true registration information and, based on registration data for the player to distinguish treatment (such as age-specific user group set up specific game zone, the appropriate time limits, etc.).
for a solution to the problem can be basically divided into two kinds of solution and the fundamental solution of the symptoms. Symptoms solution can play an immediate effect, easy to find, but can not rule root; the fundamental solution can cure the root, but the onset is slow, not easily found, so people tend to look for symptoms of solution, which is negative for the online games impact of this issue has also been the performance of real-name system for online games is essentially a symptom solution, can be said that cyber crime gave birth to the real-name system for online games. As the network of virtual sex, after the occurrence of any criminal case, difficult to find clients, network games in the blank on the relevant legal provisions to enable the relevant departments on how to deal with such cases helpless. As the short run on network gaming-related legislation not yet introduced, while the online game industry is in rapid development, due to the criminal cases of online games also continued to increase, in order to ease the strain, identifying the measures to regulate the Internet has become a kinds of excellent mitigation agent.
real-name system for online games and cheered the introduction of hands of those who have, those are the abhorrence that which reveals an interesting phenomenon: people who frequently play online games against real-name system, those who rarely play endorse it. Those who oppose it believe that online games as a form of pure entertainment, but also the need for very serious solemnly identity, the kind of potential stress and tension and is easy to run counter to the nature of the game. In the purchase of a consumer entertainment, while also asked about the name, identity card number and the family origin, before playing the game to fill in their own detailed information on the player's patience is also a kind of torture; the other hand, even risking disclosure of personal privacy unhappy, and how can they have mood to play games. This war-time limit, such as entertainment, even though it is a simple time limit, but in the entertainment must have a nerve to remind ourselves that can not be timed out and can not enter wholeheartedly into the entertainment to go where there are people to places of entertainment playonline games use a real-name real-name system is not the first field, of course, will not be the last. In its prior real-name system has been embodied in many areas, such as real-name system for mobile phones, bank real-name system, the Internet real-name system, public funds to eat and drink real-name system, entertainment real-name system, blood real-name system, the securities account real-name system, etc., can be seen that the field of real-name system is not just the Internet a unique phenomenon, has become a widespread social phenomenon. From the real-name system, the causes, background and implementation of measures of view, the real-name system, burdened with too many people for a fair society, a harmonious society's expectations and desire for integrity: the inequitable distribution of social resources, and make illegal use of non-real identity is denied punishment, but not between people of faith returns, good faith in the whole society, the status and value will be greatly weakened. According to Plato's "ideal country" says, faith is a community or an area of normal operating, the cornerstone, the absence of good faith, would be at stake in this community or area.
accordance with the above solution and the nature of solution on the symptoms of the analysis must control in a field to the extent that, in order to pursue an immediate effect, the symptoms will be the first solution Pengshang table. "real-name system" by its very nature it is a symptom solution, so from time to time be used as a "shield" from the decision-makers behind the light out, high lift, resulting in the above enumerated a variety of real-name system. In some areas, due to the real-name system for strangling the crux of the problem, and thus receive a certain amount in the short term effect, but because the real-name system will only help solve the problem, a symptom solution, and thus can not solve the fundamental problem.
Furthermore, when the person's life when the weight of the most unique, most personal and most cherished identity information has become an object of any graft, when the humanity behind the identity information is being reduced, and the other On the one hand there is the real name system will similarly false information. In the final analysis, real-name system is merely a technical means alone, it can be a temporary solution, not the illness. We should not have high expectations of it, because the more expectations will be more disappointed. Specific to online games, I believe that the network's attraction lies in anonymity, while the real-name system will be implemented after the Internet the most primitive charm will disappear. Should be noted that, the author, as an industry analysts, the country's policy is to support the letter, but would like to use this article shows the real-name system is just an expedient measure, but also non-stop to explore the symptoms they cure the ultimate solution .
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MessaggioInviato: Sab Feb 20, 2010 1:02 pm    Oggetto: I designed the WOW comic T-SHIRT Rispondi citando

I designed the WOW comic T-SHIRT! ! 2 cartoon theme works! Welcome to buy! (Joke)
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, world of warcraft gold,
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, wow power leveling,
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